Game Developer

Game Developer

Game Developer Overall rating: ☆☆☆☆☆ 0 based on 0 reviews
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Ten years ago this week, well-known PC Gamer writer Kieron Gillen got home from the pub and decided he wanted to change game developer journalism forever. At 2.04am in the morning on March 23, he posted on to his website, The New Games Journalism manifesto, a heartfelt call for games writing to change, to become more subjective, and to convey the experience of actually being in a game world.

The manifesto was much discussed and encouraged a new way of thinking about and even playing games. And Gillen is now a writer at Marvel, penning excellent runs of X-Men and Thor, before moving on to his superhero teen-angst masterwork, Young Avengers.

Game Developer
Game Developer

So what happened to young Gillen on that fateful night at the Delfter Krug bar in Bath 10 years ago? Who was with him? And how did it shape his approach to writing over the next decade?

To find out, game developer be reuniting Kieron with the two journalists he was talking to that night at the pub, ex-PC Gamer colleague Tim Edwards and Jon Hicks, now editor of the Official Xbox Magazine. In conversation with the Guardian games editor, Keith Stuart (who was probably in the bar as well), the trio will attempt to recall the mood of that modest night down the boozer, as well as assessing the legacy of NGJ and the way writing about games has changed in the following decade.

Afterwards, we’ll speak to the newly announced Kotaku UK editor, Keza MacDonald, and well-known games video maker Matt Lees about the current generation of games writers, journalists and YouTube stars.

The event will take place at The Yorkshire Grey pub in London, on 26 March. Tickets are available for £5 (plus booking fee), which includes one free drink. The event is for over-18s only. Then, after two minutes approximately of play, coins aren’t concern and Blast ‘Em turns into a bet on survival and very little else. In a couple of short minutes it seems to change how you play completely, from deliberate precision to diffuse, organised panic. It provides glimpses of this strange hypnotic condition that characterises the very best Hexagonish games: a fragile balance between concentration and instinct, where thinking way too hard by what you’re doing may cause everything to break down.

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